3.0.0 – Story and events update part 1/2

The first part of the update is out! With logic gates, first part of the manor, different walls available in diy shop & crafts, small birds and wind in the trees and small optimizations (less ram used & less calculations made) and bug fixes (rework of GUI code for less bugs).New cinematic system for the

2.9.11 – Bug fixes & optimizations

Here is the patch! It includes Linux and Mac versions, with a lot of optimizations in ram usage and some bug fixes!Now the game will take ~20-25% less ram while running. I reworked conversations and notifications UIs too, now it has colors on importants words, and quests notifications are at the center-top of the screen.Next

2.9.1 – Tech Update part 1

add tools durability, making them breakable add plasma ball add data wires add pressure plates add science poster add lever add electrical retractable wall add programmation tool (for tech update part 2) add save of data tag (for tech update part 2) fix electrical light with animated sprite – first frame is not skipped rework

2.8.5 – AI Update

Release note: change maximum chances for a villager to give a quest (33 -> 15%) fix blooby not displayed in intro rework map colors (fix too close colors for construction on map) rework villager update method (cleaner code, removed sources of potential errors / crash) rework villagers actions managing system fix villager can walk while

– 2.6.3 patch

2.6.3 Released with some bug fixes: add text infoirmation on what to do if error happen fix requested number to craft in craft menu replaced by “…” in some cases add nature / personnalities to special characters fix conversations that talks about a special character shouldn’t be said by himself fix conversations answers weird placement