Last part of the tech update! With new furnitures, a programmable robot. The programmation tool is now useful to change the code of the robot, edit mode of levers / pressure plates and to change tag of electrical objects to filter the data! Next update is the story and events update and should be here … 2.9.8 – Tech update part 2/2
Bug fixes & optimizations. Release note: fix physics (end of collision not detected in some cases) rework trigger system (less useless method calls) edit doors colliders (easier to interact with mouse) fix market place wrong positions of stands fix event triggers weren’t based on the correct year fix misspelles in 3 conversations change font size … 2.7.6 patch
add loading screen link logger with loading screen add loading screen traductions add new objects to shops & crafts add steps in story to bring the player to the mansion make possible to put paths add craftability of paths add paths in shops add save compatibility manager (to allow older save to be updated automatically) … 2.7.3
Next update will add new content & fixes of potential bugs sent by players in 1-2 weeks! Link of the Steam page: https://store.steampowered.com/app/1397300/Kyma_Makers_Island/
Store page is available on Steam! Don’t hesitate to learn more about the game here:
First trailer of Kyma Maker’s Island is available on Youtube!
2 Villagers: Gronk (on the left) and Phocid (on the right). On this image, they don’t have their clothes but they will have them for winter ! Release may be at the end of 2020
To get some resources, you may need to go in the mines and dig to find some resources as stones, ores & mushrooms. You can also find abandonned mines!