- add loading screen
- link logger with loading screen
- add loading screen traductions
- add new objects to shops & crafts
- add steps in story to bring the player to the mansion
- make possible to put paths
- add craftability of paths
- add paths in shops
- add save compatibility manager (to allow older save to be updated automatically)
- add oil sources system (it’s possible to pump oil on all the island, but ther is 3 sources where the efficiency is a lot better)
- rework map display
- rework map zoom system
- rework loading system
- change game background to black in some cases
- rework background image on main menus to fit even screens that aren’t 16:9
- remove / rework ugly code (cleaner code & implementation, to avoid problems in the future)
- reduce number of singletons (only few were really needed)
- rework eyes / mouth / hair sprites (-95% pixels for these images for less ram usage)
- rework pre-rendering method “stackImages” to allow “needed to repeat / expand” stacked images
- optimize paths update (less calls)
- rework hats sprites & display (-95% pixels for these images for less ram usage)
- rework mannequin display
- add pre-rendering for clothings on elements
- reduce gap between buttons & other nodes on some menus for small screen resolutions
- add text to tell the player how to zoom on the map
- rework collision detection for trees & mining (was tricky & not very user-friendly)
- add Manor
- add Manor wings
- add 3d printed thinker
- add wire spool for 3d printer
- add animated oil pump
- add oil barrel
- add barrel
- add clue 2 letter
- add nature to special characters
- add text information on what to do if error happen
- fix requested number to craft in craft menu replaced by “…” in some cases
- fix conversations that talks about a special character that can be said by him
- fix conversations answers weird placement when too long answers
- fix too long text in quests menu overflow outside (can’t read a part)
- fix fullscreen parameter not saved when pressing F11
- fix main menu position broken in some cases
- fix map text don’t wrap correctly
- fix possibility to put same key for 2 actions on binding menu
- fix dxdiag can cause crash on some computers
- fix cursor not updated when selected item changed
- fix map zoom
- fix inventory bar not updated when stacked item is put with the mouse
- fix furniture not updated correctly
- fix parameters menu is cut with some screen resolutions
- fix some miss spells in french traductions
- fix wrong name displayed for Blooby
- fix collision glitch (sprite not aligned the same way when moving and not moving)
- fix can’t take items in secret chest
- fix rendering of wire if too long
- add drop of coal for unused fuel when craft furniture is destroyed
- fix crafting items not dropped when destroying a craft furniture
- fix duplication of mine entrance in mine (ladder & hole duplicated with x & y offset)
- fix mine entrance can destroy furnitures
- rework light rendering loop (less conditions every frame)
Next update : 2.8.X will be the Villagers Updates! (release in 2-3 weeks)