2.7.3

  • add loading screen
  • link logger with loading screen
  • add loading screen traductions
  • add new objects to shops & crafts
  • add steps in story to bring the player to the mansion
  • make possible to put paths
  • add craftability of paths
  • add paths in shops
  • add save compatibility manager (to allow older save to be updated automatically)
  • add oil sources system (it’s possible to pump oil on all the island, but ther is 3 sources where the efficiency is a lot better)
  • rework map display
  • rework map zoom system
  • rework loading system
  • change game background to black in some cases
  • rework background image on main menus to fit even screens that aren’t 16:9
  • remove / rework ugly code (cleaner code & implementation, to avoid problems in the future)
  • reduce number of singletons (only few were really needed)
  • rework eyes / mouth / hair sprites (-95% pixels for these images for less ram usage)
  • rework pre-rendering method “stackImages” to allow “needed to repeat / expand” stacked images
  • optimize paths update (less calls)
  • rework hats sprites & display (-95% pixels for these images for less ram usage)
  • rework mannequin display
  • add pre-rendering for clothings on elements
  • reduce gap between buttons & other nodes on some menus for small screen resolutions
  • add text to tell the player how to zoom on the map
  • rework collision detection for trees & mining (was tricky & not very user-friendly)
  • add Manor
  • add Manor wings
  • add 3d printed thinker
  • add wire spool for 3d printer
  • add animated oil pump
  • add oil barrel
  • add barrel
  • add clue 2 letter
  • add nature to special characters
  • add text information on what to do if error happen
  • fix requested number to craft in craft menu replaced by “…” in some cases
  • fix conversations that talks about a special character that can be said by him
  • fix conversations answers weird placement when too long answers
  • fix too long text in quests menu overflow outside (can’t read a part)
  • fix fullscreen parameter not saved when pressing F11
  • fix main menu position broken in some cases
  • fix map text don’t wrap correctly
  • fix possibility to put same key for 2 actions on binding menu
  • fix dxdiag can cause crash on some computers
  • fix cursor not updated when selected item changed
  • fix map zoom
  • fix inventory bar not updated when stacked item is put with the mouse
  • fix furniture not updated correctly
  • fix parameters menu is cut with some screen resolutions
  • fix some miss spells in french traductions
  • fix wrong name displayed for Blooby
  • fix collision glitch (sprite not aligned the same way when moving and not moving)
  • fix can’t take items in secret chest
  • fix rendering of wire if too long
  • add drop of coal for unused fuel when craft furniture is destroyed
  • fix crafting items not dropped when destroying a craft furniture
  • fix duplication of mine entrance in mine (ladder & hole duplicated with x & y offset)
  • fix mine entrance can destroy furnitures
  • rework light rendering loop (less conditions every frame)

Next update : 2.8.X will be the Villagers Updates! (release in 2-3 weeks)