3.1.15 – Patch notes

Various fixes for the Big Update. fix “error null image” for useless book background fix sugar canes and hop plant display in inventory (full sprite is displayed instead of 1 part) fix tools rendering on displays fix conversation unwanted “+” fix quick access bar offset with keybindings fix sprite outside of item frame in inventory

3.1.12 – THE BIG UPDATE & new Trailer!

Hello, I’m back after a long time with a big update including 6 differents “small” updates (see the release note bellow). The game is now more fluid, more stable and looks better with a big rework of many systems and sprites in the game! NEW TRAILER: Events update 2/2 with new Content:• add Calm Frog

3.0.0 – Story and events update part 1/2

The first part of the update is out! With logic gates, first part of the manor, different walls available in diy shop & crafts, small birds and wind in the trees and small optimizations (less ram used & less calculations made) and bug fixes (rework of GUI code for less bugs).New cinematic system for the

2.9.11 – Bug fixes & optimizations

Here is the patch! It includes Linux and Mac versions, with a lot of optimizations in ram usage and some bug fixes!Now the game will take ~20-25% less ram while running. I reworked conversations and notifications UIs too, now it has colors on importants words, and quests notifications are at the center-top of the screen.Next

2.9.8 – Tech update part 2/2

Last part of the tech update! With new furnitures, a programmable robot. The programmation tool is now useful to change the code of the robot, edit mode of levers / pressure plates and to change tag of electrical objects to filter the data! Next update is the story and events update and should be here

2.9.1 – Tech Update part 1

add tools durability, making them breakable add plasma ball add data wires add pressure plates add science poster add lever add electrical retractable wall add programmation tool (for tech update part 2) add save of data tag (for tech update part 2) fix electrical light with animated sprite – first frame is not skipped rework

2.8.5 – AI Update

Release note: change maximum chances for a villager to give a quest (33 -> 15%) fix blooby not displayed in intro rework map colors (fix too close colors for construction on map) rework villager update method (cleaner code, removed sources of potential errors / crash) rework villagers actions managing system fix villager can walk while

2.7.6 patch

Bug fixes & optimizations. Release note: fix physics (end of collision not detected in some cases) rework trigger system (less useless method calls) edit doors colliders (easier to interact with mouse) fix market place wrong positions of stands fix event triggers weren’t based on the correct year fix misspelles in 3 conversations change font size


add loading screen link logger with loading screen add loading screen traductions add new objects to shops & crafts add steps in story to bring the player to the mansion make possible to put paths add craftability of paths add paths in shops add save compatibility manager (to allow older save to be updated automatically)

– 2.6.3 patch

2.6.3 Released with some bug fixes: add text infoirmation on what to do if error happen fix requested number to craft in craft menu replaced by “…” in some cases add nature / personnalities to special characters fix conversations that talks about a special character shouldn’t be said by himself fix conversations answers weird placement